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Post by Bagel on May 22, 2013 20:30:34 GMT -6
We have all been to games where firefights were entirely chaos, with no rhyme or reason to either team’s movement, and both teams pretty much static. Usually this is due to a lack of fire coordination, and that is what we are going to cover here. In a firefight, there are two types of coordinated small arms fire: Direct and Suppressive. Direct fire is exactly that: single shots or small bursts at a pre-identified and hittable target. For example, you are in a defensive position, see the enemy try to make a move… get him in your sights, and fire. This type of fire is extremely effective, and use to eliminate targets while conserving ammunition. Suppressive fire is volume fire at a general area, designed to keep the enemy from moving or returning fire. Ideally, this will be done utilizing controlled bursts (3-5 rounds per burst), fired consecutively for the duration of the action. Suppressive fire is an excellent way to cover your fellow troops as they advance, and is the key to effective offense on the battlefield. Questions, concerns, or comments?
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Post by kain on May 22, 2013 20:54:21 GMT -6
suppressive fire and indirect fire are also key elements in fire and maneuver which will be covered on the .... wait for it... muther truckin SAND TABLES! KNIFE HAND! YOU WILL LEARN, I WILL TEACH YOU!
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